Saturday, November 1, 2014

Saturday, September 6, 2014

girl, i see right thru u: Now in Official Production!



I finally get to work on a student game that I actually like! Yaaay!

As of Friday, we now have a team of devs and artists who have officially signed on to work on the game under the label; "Transparent Media". 

The only drawback to being signed under the DigiPen label is that I'm now more restricted on certain content for the game (as well as releasing it outside of the DP website) but I'm hoping that won't be a huge problem. Whenever new things come up, or important game progress updates, I will post them here in the same way I did for Lines.

Lastly, while working on the beginning of this game, I've also been thinking a lot about the next game. (Healthy, I know) I plan on it being a mechanical sequel to Lines of Symmetry that takes the nontraditional/non-linear narrative I approached in that project to a whole new level. Best way to do that of course is to make it about Time Travel. With what little spare time I have in-between classes, and working on girl, I'll probably be drawing early concepts for it. I really want to make this fucking  game, but I guess it'll have to wait for now...  : |


Thursday, August 21, 2014

Over 600 Downloads for Lines of Symmetry!



Wow, 600 downloads! That's a lot more than I expected! Thank you to everyone who got the game! =)

(I keep updating this post every time it hits the next 100 lol...)

Friday, August 15, 2014

The Next Game is About Ghosts and Feelings, it's called "girl, i see right thru u"

Lines of Symmetry was being beta tested for roughly a month or so before the final release, during which time I only had to fix minor bugs and typos.

Because I'm literally an insane person; I used the time to start my next game, which I will be trying to use for a school project. I've hinted at the project a little here and there, but here's the next game in all its glory; "girl, i see right thru u". It's an adventure-puzzle-platform game about ghosts.

I'm currently recruiting Team Members (Sorry, DigiPen students only!), and made a video showcasing a very early prototype of the game for that purpose.

You can view it for fun below:

Lines of Symmetry: It's Done.



As of today, Lines of Symmetry is officially done. (And two days early)


Enjoy.

Saturday, July 12, 2014

Lines of Symmetry: Closed Beta and Forthcoming Release

My work on Lines of Symmetry is about 98% done. I've sent the game off to several friends, and unless major bugs or other problems are found — I've more or less finished work on the project. The last few pieces to go into the game will be some final CG art from Lindi Harrison (The game's character artist) which will be finished mid August in time for "official release". Originally I said August 17th, but it may be a week give or take depending on her schedule. I don't mind, and neither should you!

I think overall the project is what it is, I think it stands as being 'okay' and I am pretty happy with that. I'm happy I finished it more than anything else, because it means I can start the next thing.

The next game may be for a school project (or at least, I'll try my darnedest for them to let me use it for school ) and will be a little different from what I'm used to — more of a traditional puzzle-platformer. Still narrative heavy, just in a different way. It's about ghosts. Stay tuned!



Saturday, June 21, 2014

Lines of Symmetry: Polish Phase and Testing



So there goes the list. All parts of the game have been implemented and written, and are now ready for review. I have a new list now which basically just operates as a skeleton of the game's story to let me keep track of which sections I've polished. This phase will include adding in final art, music and sound effects, as well as checking for bugs or typos I may have missed and minor continuity fixes if necessary. With my teaching gig starting next week, I anticipate this process taking a couple weeks.

After I've finished, the game will enter a closed beta, where I'll have some friends test it to try and find any bugs or typos I miss again. Also, it will be nice to get some feedback or opinions on the actual content of the game. I've been really close to this weird project for a long time, and I really have no idea if it strikes any chords anymore. I know there are parts I think are funny and sad, but idk

I will be happy once the project is finally done, mostly because I want to work on the next thing.

=)